Welcome to Dice Throne! A game of intriguing dice, tactical card play, powerful heroes, & unique abilities!
Dice Throne is a fast-paced 2 - 4 player combat game (1v1, 2v2, or free-for-all). Select from a variety of heroes that play & feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of 5 dice. Accumulate Combat Points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
Previews and Reviews
“Man I wish I had this game on my table right now!” -Board Game Stories
“It’s really easy to teach and play… the characters are fun and evocative… Absolutely worth checking out!” -Ed Barafu
“It’s very quick to play… really satisfying game… super fun experience!” -Man vs Meeple
“It’s a fast, fun, and gorgeous looking game that I would recommend checking out on kickstarter for sure!” -Druid City Games
(Note: All reviewers used slightly older prototype versions. We have been improving rapidly!)
The results are in! We were selected to be a part of the PAX South Indie Showcase (along with 6 other amazing games)! We'll be running demos as this Kickstarter is live. If you're at PAX, make sure to come roll some dice!
Current box cover design
Mind Bottling Games, LLC is made up of Nate Chatellier & Manny Trembley. Both of us have worked in the video game/app development world for companies like Nickelodeon, Disney, Pixar, Cyan Worlds, Cartoon Network, etc. Nate is currently a game developer & designer for Niantic. Manny is a full-time comic book artist and app designer and has run 8 Kickstarter campaigns (7 successful) in the comics/graphic novel category.
Risks and challenges
There is no doubt about it, making a game is hard. As we have many past successes delivering top-notch video games and printed comics, this is our first Kickstarter tabletop game campaign. So we're plotting our course very carefully to make sure we deliver the best game we can. We have our manufacturing nailed down, international distribution figured out, and we also set a reasonable goal for fulfillment in November 2017. No project is without risks, but we believe we have selected pledges and stretch goals that we can handle successfully. We will do everything we can to make this a seamless campaign and get you the game you want as quick as possible. We look forward to braving this new adventure together!